No matter how much effort you put into doing so, a deter$$anonymous$$ed enough user will be able to crack it. It is I$$anonymous$$POSSIBLE to make your game uncrackable. Little Jimmy probably won't give out his password if it means all his friends have to log into the game as Jimmy too. That should be enough to discourage casual piracy. Remember that the local install is unlocked, don't make 'em enter the password every session Password should be generated from username (preferably an OpenFeint username or such like) Password can be emailed and shown onscreen instantly after payment Once they have the demo, emphasize that the full game is there ready to unlock ![]() This is why the App Store is so successful, and it's also working in other media: Īs a compromise, how about a free download/webapp which functions as a demo until unlocked with a password?Įncourages users to try the demo and share it around Your best strategy is to make it so simple and cheap to buy your game that it's more effort to pirate it than to pay for it. Multi-million dollar studios are unable to make their games uncrackable, and their attempts to do so (DRM, online login, etc) are highly unpopular with legitimate users.
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